Apple brings visionOS object tracking to iOS with spatial accessory support
“we are bringing object tracking to iOS”
15 tracked signals on spatial-computing.
Apple brings visionOS object tracking to iOS with spatial accessory support
“we are bringing object tracking to iOS”
Apple's Reality Composer Pro 3 uses AI to generate 3D spatial scenes from natural language prompts
“Now just describe what you want and AI brings it to life.”
Apple's Reality Composer Pro 3 adds live preview, lightmaps, and an AI assistant that generates 3D content for visionOS.
“I'll introduce you to the Reality Composer Pro Assistant, and how you can leverage it to add content to your world.”
Apple unveils visionOS 27 with new frameworks for building spatial computing experiences on M5-powered Vision Pro.
“Your feedback continues to shape the future of visionOS, guiding the features we release and accelerating the next era of computing.”
Reality Composer Pro 3 adds visual, node-based tools to author spatial experiences without writing code.
“It's not just an update, it's a completely new way to create for spatial computing.”
Apple's visionOS 27 expands object tracking to moving and handheld items, with high frame rate tracking and metric-space pose APIs, plus extends it to iOS.
“In visionOS 27, we are expanding object tracking, giving you the ability to track objects in motion, including handheld items alongside other enhancements.”
Apple's Foveated Streaming framework lets Apple Vision Pro stream OpenXR content from PCs over Wi-Fi using eye-tracking-based compression.
“Foveated Streaming compresses video based on where a person is looking.”
Apple's WWDC26 session details building collaborative, structured 3D model experiences in visionOS using RealityKit.
“Three people, one model, and the tools they needed to understand it.”
Apple's Reality Composer Pro 3 lets developers build Xcode plug-ins exposing custom components to artists in-editor.
“artists can change the water level or the rotation speed and see the cauldron react in real time, without having to build and deploy an app”
Apple unveils RealityKit and Reality Composer Pro 3 advances for building 3D spatial experiences across its platforms.
“With RealityKit you can build your apps and games once and deploy them to visionOS, iOS, iPadOS, macOS, and tvOS.”
Apple unveils USDKit framework and OpenUSD updates, including Gaussian Splat support, to power spatial 3D experiences across its platforms.
“Apple is leading the charge in making USD the foundation for the next generation of spatial experiences.”
Apple unveils Spatial Preview, a framework for previewing and editing Mac content immersively on Vision Pro.
“With Spatial Preview, people can now extend content from their Mac into the world around them.”
Apple's Reality Composer Pro 3 adds visual no-code tools for animation graphs, behavior trees, and particle effects in spatial scenes.
“These tools let you alter functionality, animation, particle effects, and customize the look of your scene, all within the editor, making it fast to prototype and iterate on your ideas.”
Apple details its design process for building immersive photorealistic system environments for visionOS apps.
“In Vision OS, system environments are more than simple backdrops. They are photorealistic natural landscapes designed for spatial computing that transport you to a different time and place.”
Apple's WWDC26 introduces an immersive web API letting websites embed 3D environments viewable in visionOS Safari.
“a whole new way to tell stories to your audience and engage your customers like never before”