Apple unveils Spatial Preview, a framework for previewing and editing Mac content immersively on Vision Pro.
“With Spatial Preview, people can now extend content from their Mac into the world around them.”
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Apple unveils Spatial Preview, a framework for previewing and editing Mac content immersively on Vision Pro.
“With Spatial Preview, people can now extend content from their Mac into the world around them.”
Apple details a new live production pipeline for Apple Immersive Video, debuting with live courtside Lakers games in Vision Pro.
“Video resolution is 32 times larger than what is typically used in a 2D broadcast production - in order to match human visual acuity and it's produced at two times the frame rate!”
Apple unveils SwiftUI updates with Liquid Glass redesign, a new document API, and performance improvements.
“Apps gain this look without having to change a single line of code.”
Swift 6.3 and 6.4 add ergonomic language tweaks, weak let, ~Sendable syntax, and a unified 'any Apple OS' availability attribute.
“Now, Swift is taking that even further by letting you condense all of those platform names into one, any Apple OS.”
Apple's Instruments 27 adds tools to diagnose CPU saturation, contention, and blocking for app responsiveness.
“Delivering a fluid user interface is a baseline for a great app.”
Apple's WWDC26 session teaches developers the foundations of building WidgetKit widgets with SwiftUI across Apple platforms.
“There are three qualities that make widgets memorable. Widgets are glanceable.”
Apple details its design process for building immersive photorealistic system environments for visionOS apps.
“In Vision OS, system environments are more than simple backdrops. They are photorealistic natural landscapes designed for spatial computing that transport you to a different time and place.”
Xcode 27 expands coding agents with redesigned interaction and orchestration of multiple agent conversations.
“In Xcode 26.3, we introduced coding agents along with tools to help you tackle complex multi-step tasks. In Xcode 27, you can be even more productive.”
Apple advises iOS developers to express brand identity in the content layer while keeping the UI layer native to iOS 26's liquid glass design.
“Conceptually, the content layer is the best opportunity to express your brand identity.”
Apple's WWDC26 adds image inputs to Foundation Models and a new Tap to Segment Vision API.
“this year Foundation Models is supporting image inputs”
Apple introduces DeviceHub, an app shipping with Xcode 27 for controlling, organizing, and configuring devices and simulators.
“This is Device Hub. It's an app that ships alongside Xcode 27. But you don't need to launch Xcode to use it because it's built for anyone who works with devices.”
Apple's 2027 SwiftUI releases add new reordering, drag container, and data transfer drag-and-drop APIs.
“SwiftUI has expanded the capabilities of drag and drop in three major ways.”
Apple's WWDC26 session guides developers to modernize AppKit apps using gesture recognizers and continuity APIs for macOS 27.
“The modern way of dealing with events is gesture recognizers.”
Apple's WWDC26 UIKit session introduces an agent-driven skill to automate app modernization for iOS/macOS 27.
“And finally, I'll cover a new skill that helps an agent to handle most of this modernization work automatically.”
Apple's WWDC26 code-along shows developers how to make app content and actions available to Siri via the App Intents framework.
“This is how Siri can make everyday things effortless simply with a conversation.”
Apple's WWDC26 session details new search field patterns and Liquid Glass design for iOS, iPad, and Mac apps.
“And with liquid glass, we introduce new patterns that make search more ergonomic on iOS, and that take full advantage of the larger displays on iPad and Mac.”
Apple's iOS 27 Siri, powered by Apple Intelligence, can access app entities, take actions via App Intents, and understand on-screen context.
“This year, Siri becomes more powerful in three key ways. Siri can now access your app's entities, the real meaningful content inside your app.”
Apple's Reality Composer Pro 3 lets creators build no-code RealityKit games for Vision Pro via visual scripting.
“Reality Composer Pro 3 lets me do just that without writing a single line of code.”
Apple details security techniques and APIs to mitigate prompt-injection risks in LLM-powered agentic app features.
“LLM's introduce a new probabilistic engine within your application that is both powerful but risks being tricked.”
Apple WWDC26 code-along demonstrates adding SwiftData persistence to a SwiftUI app across Apple platforms.
“Swift data can connect that state to a persistent storage medium through a model context”
Apple's iOS 27 adds a new Poster Generic pass style, four barcode types, and new Wallet developer tools.
“In iOS 27, we're taking passes further than ever.”
Apple adds handwriting recognition APIs to PencilKit across its platforms in OS 27.
“One of the most requested capabilities for Pistol Kit is handwriting recognition.”
Apple WWDC26 session offers UX guidance on crafting clear names for app features and labels.
“If my spending power is low or at zero, that stops being a label and starts feeling like a judgment.”
Apple will let developers sell App Store subscriptions to groups and organizations via group purchases and volume purchasing.
“you will be able to sell subscriptions to groups and organizations with two ways for your customers to purchase and manage them”